


This made for a smooth introduction to the game, but created inconsistency in matchmaking and ranking that we have now eliminated. A conservative MMR formula is common in modern skill systems and subtracts a few standard deviations of your “uncertainty” (how confident the system is about you) from your “skill” to generate a safe estimate of your potential. In previous seasons, MMR was a conservative estimate of your skill. The most significant change is in how we are calculating your Matchmaking Rating (MMR). With the new season, we are moving to a new model for how we rank and matchmake players by skill. We are hard at work on a variety of matchmaking improvements, but it’s worth talking about a specific change in the context of Season 4 that will help improve overall match quality. New Matchmaking Rating and Future Changes For this reason, we don’t want to promise an exact end date for Season 4 just yet, but we will be listening to your feedback on the topic carefully. We think an optimal season length is roughly four months, but the ultimate end date may depend on what changes we feel are necessary before a new season can begin. We have heard your feedback on season length and agree that Season 3 lasted too long. While we don’t aim to place you at the exact same rank you left off, we do want a clear initial separation so that Grand Champions aren’t wiping the floor with Bronze players during their climb.įor example, Season 3 Champions will likely place into the Platinum tiers, while All-Stars and Superstars from Season 3 will place into Gold initially. Instead, your placement matchmaking and eventual skill ranking will be informed by your previous season rankings. Average match quality was poor as the entire playerbase churned through placement matches and climbed back to their relative skill rankings.
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However, we do not want to repeat the matchmaking frenzy of the first few weeks of Season 3 when we did a full skill wipe. Like previous seasons, Season 4 will “reset” your skill tiers for each Competitive Playlist. It will not be quite as difficult to obtain as the original Season 3 version, but significantly more difficult than post-calibration Season 3. Grand Champion has been made more exclusive and given a distinct icon above the Champion ranks.Champion I, II, and III includes players of skill ranging from Champion to low-end Grand Champion from Season 3.Grand Champion Rankīased on the feedback we received regarding the Grand Champion rank during Season 3 recalibration, we have taken the following steps for Season 4:

Five divisions per tier with our new, smaller skill tiers would create too much divisional churn for most players. We felt this change was necessary to preserve a similar frequency of division updates from previous seasons. For example, the Gold I tier ranges from Gold I, Division I to Gold I, Division IV. Fewer DivisionsĪs part of this change, we will be reducing the number of divisions per skill tier from five to four. We think these new tiers will do a better job of breaking up wide ranges of skill and also provide a more rewarding feeling of progression. To better represent the evolving skill distribution of our players, and to better reward players who progress up the ladder, we will be introducing a new, wider set of skill tiers shown below. The skill gap between a “Challenger I” and a “Challenger Elite” is significant, but they both sport golden “Challenger” icons that are only differentiated in subtle ways. However, as the overall skill of the community has grown, our current ranks are no longer sufficient. A big part of why we provide visual skill rankings like “Challenger Elite” or “Champion” is to give players visual feedback about the skill of their teammates and opponents. The most significant change for Competitive Season 4 of has to do with how we rank players.

Here's a breakdown of what you can expect beyond the Season 3 rewards: New Skill Tiers We announced our new mode, Dropshot, earlier this week, and its release will also bring with it the end of Competitive Season 3, and the beginning of Competitive Season 4.
